Now you could do it that way, but actually I never do it that way because it is far easier to just learn the hotkey. And if you were to click and drag on any of those hours you would move it along that Axes if you clicked on the white circle in the middle, then that would just be sort of like free dragging it okay. You can see that over the cube now you get these arrows. That's the basics, alright?īut you might notice like okay … can we move this thing, how do we even do something basic like move it? There's two ways you could do it, one would be to use the move tool in your toolbar if you activate that. And then when you're ready for that final image, you hit render and then it uses your CPU or your GPU to crunch all the numbers and calculate the light and the bounces and everything like that to create that final beautiful image. What you build in the 3D viewport is sort of like a simplified version of what it is you're trying to create. Okay, so if you've already used other 3D software, you're already familiar with the concept, but this is one of the basic principles of 3D rendering. And if you had textures or materials and everything else, it would all be calculated. You got shadow, you got some light coming off the top here. This one actually has lighting information. It looks very similar to what you were just looking at. You've got a cube, you've got what looks like a ball on a piece of string, that's a lamp, and then you've got a camera, this little would you call that like a triangle arrow looking thing, it's a camera, okay? And then if you were to render this by going to render render image or hitting the hotkey f12, it would take a snapshot from that camera view. So by default, you can see you get three objects. This big window that you can see right here opened up, this is called the 3D viewport and it's where you'll spend probably 90% of your time because everything you need to visualize whether it's an animation or an archviz or anything like that. So if you finish this full series, you will end up with a donut that looks very similar to this. This is the third time I'm making a donut tutorial series, every time Blender releases a new version, I make this series. And then since I think doing is the best way to learn, along the way we'll also be building our very own Donut, of course, the donut what I'm known for. I think there's really about 20% of Blender's features that you'll use in 80 or 90% of projects, and that's what I want to teach you in this tutorial series. It's if you're familiar with the 80-20 rule. I, for example, have been using Blender for 18 years and I still have not touched some parts of Blender like scripting, never touched it, because I don't need to for what it is that I'm trying to do. You can't even move things without a tutorial, but the good news is you don't need to learn everything that you can see, right? Here is my final render.If you've just opened Blender for the first time and then you've tried to do things - maybe trying to see how far you can go without getting help - you might have discovered you need help immediately.
I was very proud about my result that time and also amazed how well Blender’s Cycles render engine performed. Then I learned about shaders, cameras, render etc.Īt the end of the tutorial, you are challenged to make your own version of donut scene, and to model yourself a spoon and a plate. After donut, I learned to model glass coffee cup. Soon I learned how to make my first donut. Tutorials were separated in parts, about half an hour each, and it was very easy to follow them. His channel is BlenderGuru, and I am sure that people it this community knows very well who he is. There are so many things I coudn’t understand at the moment but I was folowing his tutorial step-by-step.
When I decided to learn Blender, my first google-search was “Blender Tutorial 2.80” and I stumble upon Andrew’s Price tutorial to make a donut and cup of coffee.